
7th Guest
Puzzle solutions 

Telescope in the Library:
OBJECTIVE:
Spell out the sentence by clicking on the letters. After selecting a letter the next one selected MUST be
connected to the last via a canal on the map of Mars.
Click on the Letters starting with the T at the bottom to spell: THERE IS NO POSSIBLE WAY
Spiders on the Star
OBJECTIVE:
Cover all the purple circles around the edge of the star with spiders. The puzzle is won when all but
one circles have been covered with a spider. The spiders will move alone one of the lines from the starting circle to the ending circle.
SOLUTION:
 Click any purple circle to start.
 Click on either purple circle connected via the lines to the one from step 1 to have the spider move to there.
 Pick a purple circle so that after the spider moves he will be on the circle from step #1 above.
 Click on the circle from step #1 above to have the spider move to it.
 Pick a purple circle so that after the spider moves he will be on the circle from step #3 above.
 Click on the circle from step #3 above to have the spider move to it.
Continue this way around the star, picking a spot so that the spider can move to the place you CREATED the last spider on.
Skulls and Headstones in my cake
OBJECTIVE:
All 6 guests need to receive an equal share of cake. The problem is that the pieces given to each guest must
touch on a side. The final shape of the pieces for each guest doesn't matter.
The S's represent sections with a SKULL, the H's sections with a Headstone. The section without an H or S are just icing.
Solution:
Click on all 5 pieces with the number 1. After they fly from the cake click on all 2's, then 3's, 4's, 5's and finally 6's. All 6
guests received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing.
Eight queens that do NOT get along
OBJECTIVE:
Position eight queens on the board so that no queen can capture another queen. NOTE: Queens can move in
any direction including diagonals for as many squares as they want.
Solution:
Blood flow
OBJECTIVE:
Open/Close gates so that the blood can flow from the heart to the end. NOTE: Click the heart to get the blood
flowing when you think you have it.
The easiest strategy I found was to start from the end. Click the gates and you will notice that the end with the little ball is fixed. Click the gates open and closed so that there is a continuous path for the blood to follow. By staring at the end this path is obvious.
aMAZEing, isn't it?
OBJECTIVE:
Find your way through the maze to the basement. Another puzzle awaits you there. NOTE: The room with the
Bishop puzzle has a maze on a carpet. This is also the map to the basement. The maze is recreated below. The lengths of
sections in the actual maze seem different than the map indicates even though the overall relationship of openings etc. seems
correct.
Can's in the pantry
OBJECTIVE:
Rearrange the can's so that they make a complete sentence. The only VOWEL is Y. Here is a hint from the game: Bashful nomad, craftily, agilely, meet secretly near my underground vault.
Solution:
Letter Flowers on my bedspread
OBJECTIVE:
Make a sentence from the letters on the bedspread. From the last selected letter the next letters that can be used are either 5, 3, +3 or +5 letters away. NOTE: The STARS are used as spaces.
Here is the flow for the answer: KEY: Spacestomove Letter
Grating  Ain't it?
OBJECTIVE:
Move the grate parts around so that the circle cut in two of them is over the opening.
The bottom one protects you from the spikes.
I've numbered the six position's of the grates like this:
Coins on the Briefcase
OBJECTIVE:
Turn over ALL coins. Once a coin is turned over only the coins along the column
above/below or on the row to the right/left of it can be flipped. There are two puzzles in the
sequence.
Solution:
Bishop's needing a change:
OBJECTIVE: Swap the bishop's out, white to black. Notes: You DO not have to move White/Black/White/Black etc. You can start with Black or White AND can move multiple Black or White Bishop's in a row.
SOLUTION: By numbering the board as show follow the moves in the numerical order under the #'s
columns. (IE: 1,2,3,4,5,6,7 etc)
All Bishop's should now be swapped!
Crypt in the basement
OBJECTIVE:
Get the lid's all closed before the dead escape.
Notice that clicking 2,4,6 or 8 has no effect on 5.
One more thing: Several times while trying to click on #9 I managed to instead click while the
right beckoning hand was displayed. This exits the puzzle early. Be sure you have the EYE before
clicking in a coffin.
Although I am sure there is a nice algorithm for this solution I still have not found it. I have
managed to solve it by brute force only.
By resetting the puzzle I usually find a fairly easy one to solve within a few minutes.
Knights in the Bathroom
OBJECTIVE: Swap the Black and White Knights.
Solution: I've solved this through brute force. It took enough moves that I don't plan to document
it here.
Card Shark
OBJECTIVE: Flip over all the cards. Only cards adjacent to or in line on a row/column over
already flipped cards can be flipped.
Through the Microscope
OBJECTIVE:
You are Blue, have more blue pieces left at the end of the game. To create a new Blue
move one square in any direction. You can more up to two squares in ANY direction including
diagonals, you may jump other cells.
This is the PIT's
OBJECTIVE:
Make your way along the colored bricks to reach the FINISH block. There is a
methodology you need to follow to complete this.
You do not need to step om all the colored bricks to win. Every third brick you step on
needs to be purple. When stepping on the FINISH brick it must be the third in that sequence.
Flip Picture
OBJECTIVE:
Using the control buttons around the edges retore the picture back to it's correct
state. Each time the puzzle is restated it is scrambled different.
SOLUTION:
When the picture is displayed correctly before being scrambled the squares of it are
numbered 1 to 9 as show below. Memorize the section and it's number as shown below.
BUTTONS: Clicking on B1 increments the picture shown in squares 1,4 and 7 to the next picture in
sequence. If picture 9 was shown then picture 1 is displayed in that square.
Clicking on B2 increments squares 2,5 and 8.
Clicking on B3 increments squares 3,6 and 9.
Clicking on buttons B7,B8 or B9 decrement their column.
Clicking on buttons B10,B11 or B12 increment the picture on their row.
Clicking on buttons B4,B5 or B6 decrement their row.
Note: I had the best luck resetting the puzzle until I got one that had the same pattern in columns
1 and 2. I was then able to increment column 3 to the same pattern. I was then able to increment
row 1 and 2 until all 9 squares had the SAME picture. I then set column 2 to the picture before
column 3. I then set column 1 to be the picture before column 2. I then decremented the rows 1 and
2 until I had the complete picture.
Spelling Blocks
OBJECTIVE:
Rearrange the blocks to spell the correct three words.
CONTROL: Clicking on the TOP of a column slides the lower two blocks up, the top one goes to the
bottom. The opposite is true by clicking on the BOTTOM of a column. Clicking on the RIGHT edge of a
row slides the row to the right. The rightmost block goes to the left edge. Again the opposite is
true for the LEFT edge.
The blocks always initialize to the same configuration. To solve the puzzle rearrange the letters to spell the words.
Here is the solution for 'Spelling Blocks' puzzle.
Piano Bar
OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the leader' type of game.
SOLUTION:
I taped a piece of paper to my screen and marked all the keys on it. Then I numbered the
keys 1,2,3...18 as they were played.
I believe this is the sequence  only part of the Keyboard is shown. I've entered this in two
different formats, use the one you find easiest to follow.
The musical solution is:
Follow the Leader through the 18 note melody by playing the following keys. The Piano pictured is
an accurate repro of a real piano.
Play in sequence:
Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C, B, A, G, F#, E, F#.
For those who have a little trouble, it may help to remind that 'B' is located to the right of any
three key black sequence.
Stauf's Face
OBJECTIVE: Restore Stauf's face to normal.
This is simular to the crypt puzzle except that each section of the puzzle can be in THREE
states. The sequence is like this:
Notice that clicking 2,4,6 or 8 has no effect on 5.
NOTE: I kept resetting this one until I got a setup that seemed
logical to clear.
Star Knives
OBJECTIVE:
Remove knives by jumping over them with another knife. To win you must have only one
knife left on the board.
SOLUTION: I've numbered the nodes like this:
SkyScraper
OBJECTIVE: Find the proper path throught the windows to clear each section.
SOLUTION:
You start on the BOTTOM section, click on window #1 and follow then in order. Some of
them will automatically turn on when another is clicked. Click the next on that needs to be lite
when some are automatically turned on.

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